While Dead Space is set in the year 2508, you’ll see inspiration for Isaac’s suits from items like early deep-sea diving suits to modern welding masks. While they were tier 1 soldiers set in the year 2179 and armed with futuristic pulse weapons, they were nearly indistinguishable from Marines of the 1980s. “The Marines in the film Aliens are an example of a similar direction, in my opinion. “We wanted Isaac to embody a grounded, average engineer with a recognizable set of armor and tools,” Dead Space’s co-director Michael Condrey says. Isaac Clarke’s armor stood out as an instantly recognizable piece of hardware that was both functional and scary. “While we were inspired by both the original and its sequel, Dead Space was never officially attached to the System Shock franchise in any capacity.”ĭead Space’s art direction was iconic the moment the game launched. “System Shock is an undeniable classic, and part of a highly acclaimed EA-owned franchise that had gone dormant,” Condrey says. The comparisons were so strong that after Dead Space’s release, rumors surfaced that it originally began development as a System Shock sequel. System Shock was another influence for Dead Space based on its similar atmosphere and horror elements. “Initially, until we had a more developed prototype that people could play and experience for themselves, the creative northstar of ‘Resident Evil in Space’ and ‘survival-horror meets Alien’ captured the spirit of the art and design targets for the team,” Condrey says. “Within a short time, we had a playable prototype experience that began to capture the tension that would later become synonymous with Dead Space.” Resident Evil served as a major inspiration for the team, in both its early horror-focused forms and the later more action-focused format used in Resident Evil 4. “We started a new team with a small core of less than 15 developers and pitched the concept through several stages of EA’s greenlight process.” Condrey says.
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